Unit of competency Outline
Date retreived
23/07/2026 12:17 AM AWST
23/07/2026 12:17 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Build a database to support a computer game
Build a database to support a computer game
Unit of competency
National Code
ICTGAM419
ICTGAM419
State Code
AUT77
AUT77
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020303 - Database Management
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to design, and to implement, a relational database for the management of the persisted- state world of a computer game.It applies to individuals who work as game programmers or junior analyst programmers in the digital and interactive games industry, either as small independent specialists, or as part of a larger team.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Verify the database model
- 1.1 Verify that the game architecture and system implementation requirements have been addressed by the proposed database architecture
- 1.2 Correlate data model entities and their attributes with the game artefacts, and the game design requirements
- 1.3 Verify that the entity relationships defined in the data model implement the game-design and game-play rules
- 1.4 Verify the estimates of the amounts of data storage required, and the data types defined by the data model
- 1.5 Document design inconsistencies
- 1.6 Review the database model and address, and correct any inconsistencies
- 1.7 Define the database test data
2. Create the physical database design
- 2.1 Implement the conceptual data model design as a physical database design
- 2.2 Determine the default database file size, according to the data model storage estimates
- 2.3 Determine game data input and output workload estimates
- 2.4 Determine the reliability and performance requirements
- 2.5 Define the minimum hardware requirements to support the input and output workload and reliability or performance requirements
- 2.6 Configure the database management system in order to use minimum hardware requirements
- 2.7 Refine and confirm the database test data
3. Implement the physical database prototype
- 3.1 Write structured query language (SQL) scripts to create physical database files according to the design requirements
- 3.2 Write SQL scripts to create database tables
- 3.3 Implement the primary key constraints
- 3.4 Implement the foreign key constraints
- 3.5 Define, and script, stored procedures for selecting, inserting, updating and deleting data
- 3.6 Define and script insert statements for test data
- 3.7 Execute SQL scripts and database, including test data
4. Test the database and document results
- 4.1 Document the entity integrity tests, and results
- 4.2 Document the referential integrity tests, and results
- 4.3 Document the input and output performance tests, and results
- 4.4 Document the stored procedures tests, and results
5. Review, evaluate and correct database performance
- 5.1 Review the test result deficiencies
- 5.2 Define, evaluate and test the deficiencies, and ensure that corrective measures are implemented
- 5.3 Implement corrections to the database
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7806 | ICAGAM419A | Build a database to support a computer game | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| ODT10 | ICTSAD510 | Manage risks when implementing new technologies | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| BFG0 | ICT50120 | Diploma of Information Technology | Qualification |
| BGJ4 | ICT50220 | Diploma of Information Technology | Qualification |