Unit of competency Outline
Date retreived
22/07/2026 2:55 PM AWST
22/07/2026 2:55 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Manage testing of games and interactive media
Manage testing of games and interactive media
Unit of competency
National Code
ICTGAM511
ICTGAM511
State Code
AUT87
AUT87
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020119 - Artificial Intelligence
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to define requirements and manage the testing of games, and interactive media, to enable timely product release.It applies to individuals who ensure the delivery of well-tested, quality software products in the marketplace.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Determine the quality requirements statement that will enable product release
- 1.1 Review the picture of the product in the market place to determine high-level requirements provided by the product, for expected clients, considering all types of requirements
- 1.2 Define a releasable product in terms of outstanding bugs, to enable a limited release and a complete product release
- 1.3 Summarise findings into a product release, enabling quality requirements statement
- 1.4 Confirm that the client requirements and development specifications are in agreement for product release, to enable the preparation of a quality requirements statement
2. Define test plan that enables testing of required quality as defined by quality requirements statement
- 2.1 Determine expected test cycles during the software development life cycle, considering the development methodology in use and the quality requirements for the product’s release
- 2.2 Determine the types of testing to be performed during the test cycles, to enable the efficiency of processes, and the confirmation of the quality requirements statement
- 2.3 Determine the testing methods to be used to implement the testing types defined for the identified test cycles
- 2.4 Determine the testing technique to be used to determine test cases, and analyse results
- 2.5 Perform the test cycle until a combination is found that provides an acceptable balance of cost, quality and risk, and on which upper management and development team can agree
- 2.6 Select test-support software to enable efficiency in testing and testing management
- 2.7 Define implementation details for agreed testing and the team responsible for testing management
- 2.8 Define reporting details for testing throughout the product life cycle to enable ongoing management of the testing process
- 2.9 Confirm test plan completeness using available completeness techniques
- 2.10 Confirm the test plan with development team and management
3. Install and configure test plan defined test support software
- 3.1 Install and configure the bug tracking process, and define bug description fields to maximise efficiency, and minimise possibilities of bouncing bugs
- 3.2 Install and configure test case management software
- 3.3 Install and configure test cycle management and reporting software
- 3.4 Install and configure automated test tools
4. Manage testing process to enable defined quality requirements
- 4.1 Manage and report on the development of test cases
- 4.2 Manage and report on test cycle status
- 4.3 Manage and report on outstanding bug status
- 4.4 Manage and report on the status of product testing related to product release, enabling a quality requirements statement
- 4.5 Update the test plan and schedule to deal with changing development conditions, and to ensure that management is informed
- 4.6 Manage bugs to ensure efficient bug handling and resolution
- 4.7 Manage the test environment, including setup, receipt of test builds and clean-up
5. Finalise testing for release
- 5.1 Produce testing results for management review prior to release
- 5.2 Manage test product freeze for final release and final test run
- 5.3 Confirm the product, release enabling, and ensure that quality requirements have been met
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7815 | ICAGAM511A | Manage testing of games and interactive media | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU60 | ICTGAM538 | Manage testing of games and interactive media | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWD9 | ICT50915 | Diploma of Digital Media Technologies | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |