Pathway Outline
Date retreived
22/07/2026 12:36 PM AWST
22/07/2026 12:36 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animation & Games Design
Animation & Games Design
Pathway
National Code
—
—
State Code
AA90
AA90
DTWD Status
Replaced
Replaced
National Endorsed, State Implementation and Classification
Original TGA Release Date
15/01/2016
15/01/2016
Field of Education
1007 - Communication And Media Studies
1007 - Communication And Media Studies
Approved Date
21/07/2016
21/07/2016
Stream of Study
Initial Vocational (3100 - 3600)
Initial Vocational (3100 - 3600)
Duration
2 Semesters
Current Release Version
2.00
2.00
Current Release Date
20/12/2018
20/12/2018
Nominal Hours
705
705
Description
This qualification reflects the role of individuals who possess a sound theoretical knowledge base and use a range of specialised, technical or managerial competencies to plan, carry out and evaluate the work of self and/or team in the animation and games design industries.
Packaging Rules
Total number of units = fifteen (15)
- three (3) core units plus
- twelve (12) elective units of which:
- ten (10) units must be selected from the electives listed below
- two (2) units may be selected from the remaining listed electives or any currently endorsed training package qualification or accredited course at Certificate IV, Diploma or Advanced Diploma level.
This qualification can provide for specialisations. To achieve these specialisations, the following additional packaging rules must be adhered to.
- For specialisation in Interactive Media, six (6) elective units must be selected from Group A.
- For specialisation in Specialist Make-up Services, six (6) specialist units must be selected from Group B, and must include CUAMUP401 Design, apply and remove make-up and CUAMUP403 Style hair for performance or productions.
Refer to the Implementation Guide for details about choosing electives to support specialisations.
Elective units must be relevant to the work environment and the qualification, maintain the integrity of the AQF alignment and contribute to a valid vocational outcome.
- three (3) core units plus
- twelve (12) elective units of which:
- ten (10) units must be selected from the electives listed below
- two (2) units may be selected from the remaining listed electives or any currently endorsed training package qualification or accredited course at Certificate IV, Diploma or Advanced Diploma level.
This qualification can provide for specialisations. To achieve these specialisations, the following additional packaging rules must be adhered to.
- For specialisation in Interactive Media, six (6) elective units must be selected from Group A.
- For specialisation in Specialist Make-up Services, six (6) specialist units must be selected from Group B, and must include CUAMUP401 Design, apply and remove make-up and CUAMUP403 Style hair for performance or productions.
Refer to the Implementation Guide for details about choosing electives to support specialisations.
Elective units must be relevant to the work environment and the qualification, maintain the integrity of the AQF alignment and contribute to a valid vocational outcome.
1. Core Units
Learners to complete all three (3) units listed below.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWH20 | CUAPPR505 | Establish and maintain safe creative practice | 25 | Unit of competency |
| AWI70 | CUAIND502 | Maintain and apply creative arts industry knowledge | 50 | Unit of competency |
| AUI70 | BSBCRT501 | Originate and develop concepts | 30 | Unit of competency |
2. Elective Units
Learners to complete twelve (12) elective units. Please refer to the packaging rules for the fulldetails of available options. **Below is an example**
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWK03 | CUAANM302 | Create 3D digital animations | 75 | Unit of competency |
| AWJ99 | CUAANM502 | Create 3D digital environments | 60 | Unit of competency |
| AWF65 | CUAANM303 | Create 3D digital models | 75 | Unit of competency |
| AWF63 | CUAANM402 | Create digital visual effects | 70 | Unit of competency |
| AWH49 | CUAPPM407 | Create storyboards | 60 | Unit of competency |
| AUT80 | ICTGAM413 | Design and create 3-D digital models | 50 | Unit of competency |
| AWJ97 | CUAANM503 | Design animation and digital visual effects | 80 | Unit of competency |
| AWJ26 | CUADIG504 | Design games | 40 | Unit of competency |
| AWJ23 | CUADIG506 | Design interaction | 40 | Unit of competency |
| AUL36 | BSBDES403 | Develop and extend design skills and practice | 30 | Unit of competency |
| AUK32 | BSBDES501 | Implement design solutions | 60 | Unit of competency |
| AUT55 | ICTDMT501 | Incorporate and edit digital video | 50 | Unit of competency |
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| CT46 | Animation and Games Design | Pathway |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AC90 | Animation, Gaming and Visual Effects | Pathway |
Note
No information
Entry Requirements
Nil