Pathway Outline
Date retreived
22/07/2026 12:21 PM AWST
22/07/2026 12:21 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Animation and Game Art
Animation and Game Art
Pathway
National Code
—
—
State Code
AB76
AB76
DTWD Status
Replaced
Replaced
National Endorsed, State Implementation and Classification
Original TGA Release Date
15/01/2016
15/01/2016
Field of Education
1007 - Communication And Media Studies
1007 - Communication And Media Studies
Approved Date
21/07/2016
21/07/2016
Stream of Study
Initial Vocational (3100 - 3600)
Initial Vocational (3100 - 3600)
Duration
2 Semesters
Current Release Version
2.00
2.00
Current Release Date
20/12/2018
20/12/2018
Nominal Hours
705
705
Description
This qualification reflects the role of individuals who possess a sound theoretical knowledge base and use a range of specialised, technical or managerial competencies to plan, carry out and evaluate the work of self and/or team in the animation and games design industries.
Packaging Rules
Total number of units = fifteen (15)
- three (3) core units plus
- twelve (12) elective units of which:
- ten (10) units must be selected from the electives listed below
- two (2) units may be selected from the remaining listed electives or any currently endorsed Training Package qualification or accredited course at Certificate IV, Diploma or Advanced Diploma level.
- three (3) core units plus
- twelve (12) elective units of which:
- ten (10) units must be selected from the electives listed below
- two (2) units may be selected from the remaining listed electives or any currently endorsed Training Package qualification or accredited course at Certificate IV, Diploma or Advanced Diploma level.
1. Core Units
All three (3) units must be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWH20 | CUAPPR505 | Establish and maintain safe creative practice | 25 | Unit of competency |
| AWI70 | CUAIND502 | Maintain and apply creative arts industry knowledge | 50 | Unit of competency |
| AUI70 | BSBCRT501 | Originate and develop concepts | 30 | Unit of competency |
2. Elective Units
Ten (10) units to be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AUU20 | ICTGAM525 | Apply digital texturing for the 3-D environment in digital games | 30 | Unit of competency |
| AWK03 | CUAANM302 | Create 3D digital animations | 75 | Unit of competency |
| AWJ99 | CUAANM502 | Create 3D digital environments | 60 | Unit of competency |
| AWF65 | CUAANM303 | Create 3D digital models | 75 | Unit of competency |
| AWK02 | CUAANM401 | Create advanced 3D digital models | 50 | Unit of competency |
| AWH49 | CUAPPM407 | Create storyboards | 60 | Unit of competency |
| AWK01 | CUAANM403 | Create titles for screen productions | 50 | Unit of competency |
| AWJ26 | CUADIG504 | Design games | 40 | Unit of competency |
| AWJ23 | CUADIG506 | Design interaction | 40 | Unit of competency |
| AUT55 | ICTDMT501 | Incorporate and edit digital video | 50 | Unit of competency |
3. Imported Elective Units
Two (2) units to be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWK04 | CUAANM301 | Create 2D digital animations | 60 | Unit of competency |
| AUT74 | ICTDMT402 | Produce interactive animation | 60 | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| AC83 | Animation & Game Art | Pathway |
Note
No information
Entry Requirements
Nil