Unit of competency Outline
Date retreived
22/07/2026 4:16 PM AWST
22/07/2026 4:16 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create and implement designs for a 3-D games environment
Create and implement designs for a 3-D games environment
Unit of competency
National Code
ICTGAM512
ICTGAM512
State Code
AUT86
AUT86
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
100599 - Graphic And Design Studies, N.e.c.
Original Release Date
16/09/2015
Nominal Hours
50
Description
This unit describes the skills and knowledge required to create and implement designs within the context of a 3-D games environment.It applies to individuals with highly developed communication and technical skills working as concept artists, game designers, games programmers, animators, and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Identify the technologies to be used with 3-D games development
- 1.1 Discuss and decide on 3-D modelling software for the production of designs, and ramifications of choice with the relevant personnel
- 1.2 Discuss and decide on 2-D image-editing software for textures with relevant personnel
- 1.3 Establish 3-D production considerations for available computer hardware
2. Develop design documentation for 3-D effects
- 2.1 Establish a theme for design, and determine the required modelling assets
- 2.2 Create a file archiving system for the storage of 3-D components, models and versions
- 2.3 Establish the project development pipeline and production deadlines, to meet assessment dates
3. Develop and create storyboards
- 3.1 Create a storyline for animation
- 3.2 Develop storyboard that implements the storyline document
- 3.3 Review and finalise the storyboard document for implementation
4. Develop and create projects
- 4.1 Create a new document and conduct the creation of models as outlined in the production pipeline, theme, and storyboard documents
- 4.2 Archive the project as specified by the assignment criteria for submission
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7816 | ICAGAM512A | Create and implement designs for a 3-D games environment | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU58 | ICTGAM539 | Create and implement designs for 3-D games environments | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWD9 | ICT50915 | Diploma of Digital Media Technologies | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |