Unit of competency Outline
Date retreived
22/07/2026 8:56 PM AWST
22/07/2026 8:56 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Create and combine 3-D digital games and components
Create and combine 3-D digital games and components
Unit of competency
National Code
ICTGAM520
ICTGAM520
State Code
AUT94
AUT94
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020103 - Programming
Original Release Date
16/09/2015
Nominal Hours
30
Description
This unit describes the skills and knowledge required to create compound models using recognised industry software suitable to the animation production process, according to a defined set of parameters.It applies to individuals with high-level technical and analytical skills working as modellers or artists, in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Determine model creation requirements
- 1.1 Analyse and follow the design requirements, production documentation and organisational guidelines
- 1.2 Select the 3-D modelling software tools that best suit the type of production for which 3-D digital models are being created
2. Create 3-D digital models using a variety of modelling techniques
- 2.1 Determine the most efficient modelling methodology
- 2.2 Apply a variety of modelling techniques
- 2.3 Create the 3-D digital models
- 2.4 Progressively refine and check the integrity of the models
3. Combine 3-D models to create a scene
- 3.1 Combine the 3-D models to create a scene, based on the design requirements
- 3.2 Submit the models to the relevant personnel for comment, to determine whether the production requirements have been met, and make final adjustments, if required
4. Render 3-D digital models using appropriate render engine
- 4.1 Test the rendering scene and adjust the settings
- 4.2 Render the final 3-D scene
- 4.3 Submit the final model renders to the relevant personnel
5. Back up work
- 5.1 Make backup copies of the files
- 5.2 Complete the workplace documentation, according to predetermined procedures
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7823 | ICAGAM520A | Create and combine 3-D digital games and components | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU53 | ICTGAM546 | Create and combine 3-D digital games and components | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |