Unit of competency Outline
Date retreived
23/07/2026 5:16 AM AWST
23/07/2026 5:16 AM AWST
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Collaborate in the design of 3-D game levels and environments
Collaborate in the design of 3-D game levels and environments
Unit of competency
National Code
ICTGAM523
ICTGAM523
State Code
AUU02
AUU02
TGA Status
Replaced
Replaced
DTWD Status
Replaced
Replaced
State Implementation and Classification
Approved Date
16/09/2015
Field of Education
020199 - Computer Science, N.e.c.
Original Release Date
16/09/2015
Nominal Hours
40
Description
This unit describes the skills and knowledge required to plan, and implement, the design of an interactive 3-D game in a team environment.It applies to individuals with high-level technical and communication skills working as concept artists, game designers, games programmers, animators and other personnel working in the game development industry.No licensing, legislative or certification requirements apply to this unit at the time of publication.
Notes
Elements and Performance Criteria
1. Research and plan the design process
- 1.1 Select a project planning methodology
- 1.2 Identify the design practices and design considerations in collaboration with other team members
- 1.3 Record the stages of the design process, using the project brief and documents
- 1.4 Identify the team roles that relate to level creation and design
- 1.5 Plan and implement a design process using timemanagement principles
2. Conceptualise a 3-D environment design in collaboration with team
- 2.1 Identify the key level specifications, and purpose, for the 3-D environment
- 2.2 Gather and analyse reference materials in collaboration, to help with visualisation of 3-D environment, including environment profiles, game genre, game design and game-play elements
- 2.3 Catalogue the required objects of the level environment
- 2.4 Identify the appropriate 3-D modelling and animation software, and painting, shading and texturing software that can be used to create the 3-D environment
- 2.5 Document the design decisions that are made before, and during, the design conceptualisation
- 2.6 Produce the concept art of the designed environment
3. Present the conceptualised environment to peers
- 3.1 Present the conceptualised environment to peers and receive feedback
- 3.2 Report on how the design decisions have met the requirements for game-play elements
- 3.3 Justify why certain design decisions were made
- 3.4 Receive and consider peer feedback
4. Refine the design
- 4.1 Implement quality assurance principles
- 4.2 Incorporate user feedback to modify the design
- 4.3 Finalise the design decision documents in readiness for creating the 3-D environment
No information
No information
Replaces
| State Code | National Code | Title | Type |
|---|---|---|---|
| D7826 | ICAGAM523A | Collaborate in the design of 3-D game levels and environments | Unit of competency |
Replaced By
| State Code | National Code | Title | Type |
|---|---|---|---|
| OBU49 | ICTGAM549 | Collaborate in design of 3-D game levels and environments | Unit of competency |
| State Code | National Code | Title | Type |
|---|---|---|---|
| AVZ4 | ICT50215 | Diploma of Digital and Interactive Games | Qualification |
| AWF1 | ICT50115 | Diploma of Information Technology | Qualification |
| BEH1 | ICT50118 | Diploma of Information Technology | Qualification |