Pathway Outline

Date retreived
22/07/2026 10:10 AM AWST

Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.

Technical Artist

Technical Artist

Pathway
National Code
State Code
CT57
DTWD Status
Replaced
Associated Accredited course
Diploma of Interactive Games Development
National Code
52046
State Code
7538
TGA Status
Replaced
DTWD Status
Replaced
Accreditation, State Implementation and Classification
Approved Date
27/02/2009
Field of Education
0201 - Computer Science
Stream of Study
Initial Vocational (3100 - 3600)
Duration
2 Semesters
Nominal Hours
780
Accredited Date
Expiry Date
Description
The Diploma of Interactive Games Development provides advanced level knowledge and skills sought of professional interactive games developers. The Diploma builds on the knowledge and skills achieved at the Certificate IV level.
Participants select to specialise in one of two streams: Technical Artist, Games Programmer.
The Technical Art stream has some programming units in Python and C++. but emphasizes 3D modeling units using 3D Studio Max and Maya.
Packaging Rules
1. CORE UNITS
Learners are to complete 17 units to achieve this qualification. 5 Core units 7 Specialist units 5 Electives:
CORE UNITS: Complete all 5 Core units listed below.
State Code National Code Title Hours Type
D0647 BSBCRT402A Collaborate in a creative process 40 Unit of competency
D1139 CUFIND402A Develop screen and media specialist expertise 30 Unit of competency
D0911 BSBOHS509A Ensure a safe workplace 50 Unit of competency
D0665 BSBDES402A Interpret and respond to a design brief 20 Unit of competency
D0938 BSBPMG510A Manage projects 45 Unit of competency
2. SPECIALIST UNITS
Complete the 7 Specialist units listed below for this pathway.
State Code National Code Title Hours Type
D0053 ICAB4219B Apply introductory object-oriented language skills 60 Unit of competency
D0055 ICAB4222B Apply introductory programming skills in another language 60 Unit of competency
D1070 CUFANM501A Create 3D digital character animation 50 Unit of competency
D1071 CUFANM502A Create 3D digital environments 60 Unit of competency
D1069 CUFANM403A Create titles for screen productions 50 Unit of competency
D0667 BSBDES501A Implement design solutions 60 Unit of competency
D0649 BSBCRT501A Originate and develop concepts 30 Unit of competency
3. ELECTIVE UNITS
Complete 5 elective units.
2 units from the elective units bank
PLUS 3 additional units from either the Specialist or Elective units bank or from a nationally endorsed Training Package comprising of:
A maximum of 1 unit at AQF level 4
A maximum of 1 unit at AQF level 6
One or more electives at AQF level 5
PLEASE NOTE: The full list of unit banks for Specialist and Elective units are listed in the parent course 7538
**Below is an example**
State Code National Code Title Hours Type
D1068 CUFANM402A Create digital visual effects 70 Unit of competency
D1170 CUFPPM404A Create storyboards 60 Unit of competency
D1072 CUFANM503A Design animation and digital visual effects 80 Unit of competency
C4041 CUSSOU22A Implement sound design 51 Unit of competency
D1067 CUFANM401A Prepare 3D digital models for production 50 Unit of competency
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Note
This training program was created on 11 February 2009, by Central TAFE as a pathway of 52046.
This qualification/pathway is copyright of Central TAFE and should be consulted for full description of requirements
Further information on this program may be obtained by contacting the Director, Learning Portfolio Support on 94271247 or email carmen.broderick@central.wa.edu.au.
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