Pathway Outline
Date retreived
22/07/2026 10:07 AM AWST
22/07/2026 10:07 AM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Games Development
Games Development
Pathway
National Code
—
—
State Code
AB21
AB21
DTWD Status
Approved
Approved
National Endorsed, State Implementation and Classification
Original TGA Release Date
15/01/2016
15/01/2016
Field of Education
1007 - Communication And Media Studies
1007 - Communication And Media Studies
Approved Date
21/07/2016
21/07/2016
Stream of Study
Paraprofessional - Higher Technical (3500)
Paraprofessional - Higher Technical (3500)
Duration
2 Semesters
Current Release Version
1.00
1.00
Current Release Date
15/01/2016
15/01/2016
Nominal Hours
785
785
Description
This qualification reflects the role of individuals who analyse, design and execute judgements using wide-ranging technical, creative, conceptual or managerial competencies in the digital games industries. Their knowledge base may be specialised or broad. These individuals are often accountable for group outcomes.
Packaging Rules
Total number of units = sixteen (16)
1. Core Units
Learners to complete all three (3) units listed below
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWH17 | CUAPPR603 | Engage in the business of creative practice | 65 | Unit of competency |
| AWH20 | CUAPPR505 | Establish and maintain safe creative practice | 25 | Unit of competency |
| AWH15 | CUAPPR605 | Evolve ideas for professional creative work | 45 | Unit of competency |
2. Elective Units
Learners to complete thirteen (13) elective units. Please refer to the packaging rules for the full details of available options.
**Below is an example**
**Below is an example**
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| AWJ29 | CUADIG501 | Coordinate the testing of interactive media products | 40 | Unit of competency |
| AWK00 | CUAANM501 | Create 3D digital character animation | 50 | Unit of competency |
| AUU16 | ICTGAM526 | Create complex 3-D characters for games | 60 | Unit of competency |
| AWJ28 | CUADIG502 | Design digital applications | 50 | Unit of competency |
| AWJ24 | CUADIG507 | Design digital simulations | 50 | Unit of competency |
| AUH71 | BSBMKG609 | Develop a marketing plan | 50 | Unit of competency |
| AWH22 | CUAPPR502 | Develop own sustainable professional practice | 30 | Unit of competency |
| AWG47 | CUAWRT502 | Develop storylines and treatments | 50 | Unit of competency |
| AWJ13 | CUADRT601 | Establish the creative vision for screen productions | 50 | Unit of competency |
| AWG67 | CUASOU505 | Implement sound designs | 51 | Unit of competency |
| AUU03 | ICTGAM519 | Manage technical art and rigging in 3-D animation | 50 | Unit of competency |
| AUI70 | BSBCRT501 | Originate and develop concepts | 30 | Unit of competency |
| AWG45 | CUAWRT601 | Write scripts | 50 | Unit of competency |
No information
Note
No information
Entry Requirements
Nil