Pathway Outline
Date retreived
22/07/2026 2:56 PM AWST
22/07/2026 2:56 PM AWST
Whilst all efforts are made to provide accurate and timely information from the relevant source/documentation, please be aware that the information supplied may not be the most current version. The accuracy of the detail has not been confirmed by the Department and therefore should not be relied upon without first confirming the contents.
Gaming Development
Gaming Development
Pathway
National Code
—
—
State Code
AC17
AC17
DTWD Status
Approved
Approved
National Endorsed, State Implementation and Classification
Original TGA Release Date
21/07/2020
21/07/2020
Field of Education
0203 - Information Systems
0203 - Information Systems
Approved Date
25/05/2022
25/05/2022
Stream of Study
Initial Vocational (3100 - 3600)
Initial Vocational (3100 - 3600)
Duration
2 Semesters
Current Release Version
4.00
4.00
Current Release Date
03/02/2022
03/02/2022
Nominal Hours
805
805
Description
This qualification pathway provides the skills and knowledge for an individual to be competent in supporting the design, development, and programming of basic digital games briefs as part of a larger development team. The qualification has a small suite of core units with an opportunity to select units from specialist groups of electives across the different artistic or programming fields of the industry.
Packaging Rules
Total number of units = Twenty (20)
- Seven (7) core units plus
- Thirteen (13) elective units, of which:
For the Gaming Development
- Select all six (6) elective units from Group C Gaming Development Specialisation
- at least seven (7) further units must be selected from the elective units listed below
- up to four (4) units may be selected from the remaining listed elective units or from this or any other currently endorsed training package qualification or accredited course at Australian Qualifications Framework (AQF) Level 3, 4 or 5.
Elective units must be relevant to the work environment and the qualification, maintain the overall integrity of the AQF alignment and contribute to a valid, industry-supported vocational outcome.
Units selected from other Training Packages or accredited courses must not duplicate units selected from or available within the ICT Information and Communications Technology Training Package.
- Seven (7) core units plus
- Thirteen (13) elective units, of which:
For the Gaming Development
- Select all six (6) elective units from Group C Gaming Development Specialisation
- at least seven (7) further units must be selected from the elective units listed below
- up to four (4) units may be selected from the remaining listed elective units or from this or any other currently endorsed training package qualification or accredited course at Australian Qualifications Framework (AQF) Level 3, 4 or 5.
Elective units must be relevant to the work environment and the qualification, maintain the overall integrity of the AQF alignment and contribute to a valid, industry-supported vocational outcome.
Units selected from other Training Packages or accredited courses must not duplicate units selected from or available within the ICT Information and Communications Technology Training Package.
1. Core Units
All seven (7) units must be completed.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| OAE47 | BSBCRT404 | Apply advanced critical thinking to work processes | 45 | Unit of competency |
| OBT27 | ICTPRG302 | Apply introductory programming techniques | 40 | Unit of competency |
| OBU08 | ICTICT451 | Comply with IP, ethics and privacy policies in ICT environments | 55 | Unit of competency |
| OBO73 | BSBXCS404 | Contribute to cyber security risk management | 25 | Unit of competency |
| OAQ12 | ICTICT426 | Identify and evaluate emerging technologies and practices | 55 | Unit of competency |
| OBS62 | ICTSAS432 | Identify and resolve client ICT problems | 35 | Unit of competency |
| OBU17 | ICTICT443 | Work collaboratively in the ICT industry | 30 | Unit of competency |
2. Group C Gaming Development Specialisation
Select all six (6) elective units from Group C for the Gaming Development Specialisation.
Please refer to the packaging rules for the full details of available options.
Please refer to the packaging rules for the full details of available options.
| State Code | National Code | Title | Hours | Type |
|---|---|---|---|---|
| OBU26 | ICTICT433 | Build graphical user interfaces | 20 | Unit of competency |
| OBU79 | ICTGAM421 | Identify and apply games design and game play principles | 40 | Unit of competency |
| OBU78 | ICTGAM420 | Produce interactive games | 60 | Unit of competency |
| OBU73 | ICTGAM427 | Use 3-D software interface and toolsets | 40 | Unit of competency |
| AUP49 | ICTGAM418 | Use simple modelling for animation | 40 | Unit of competency |
| OBU74 | ICTGAM426 | Write narrative scripts for interactive games | 60 | Unit of competency |
3. Group H General Electives
The remaining units may be chosen from Group H.
Please refer to the packaging rules for the full details of available options.
Please refer to the packaging rules for the full details of available options.
No information
Note
No information
Entry Requirements
Nil